UV mapping: precise&measured mapping

Discussion related to the 'LuxBlend' Blender 2.4+ python exporter script.

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Re: UV mapping: precise&measured mapping

Postby marcatore » Thu Apr 28, 2011 6:00 pm

Sorry Dougal2.

To be clear I post two images. i think it's more clear.

object_1.jpg



object_2.jpg
marcatore
 
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Re: UV mapping: precise&measured mapping

Postby rusted » Mon May 02, 2011 1:14 am

hi,

one roundabout way of precise uvmapping- add a plane scaled to brick size,attach it to wall mesh(ctrl+j) ,unwrap,use brick mesh as reference for brick size and scale the uvmap(in uv/image editor window) so that brickmesh uv fits a single brick in your brickwall texture.remove the brick mesh(select one vertex ctrl+l,delete or seperate).

Another way unwrap -project frm view -bounds -now uv fits your bricktexture,scale the uvmap bigger or smaller according to the tiling of texture needed.
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Re: UV mapping: precise&measured mapping

Postby marcatore » Tue May 03, 2011 3:54 pm

@rusted
ok..it's a workaround but too long... :)

At the moment I think the quick method is the UVproject modifier...but I actually hope that in the future luxrender&luxblend will support the object mapping.
2 clicks and you could have a quick box,spherical,cylindrical mapping.
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