by rusted » Mon May 02, 2011 1:14 am
hi,
one roundabout way of precise uvmapping- add a plane scaled to brick size,attach it to wall mesh(ctrl+j) ,unwrap,use brick mesh as reference for brick size and scale the uvmap(in uv/image editor window) so that brickmesh uv fits a single brick in your brickwall texture.remove the brick mesh(select one vertex ctrl+l,delete or seperate).
Another way unwrap -project frm view -bounds -now uv fits your bricktexture,scale the uvmap bigger or smaller according to the tiling of texture needed.