LuxBlend25 Engine Presets - Now in main repo!

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Re: LuxBlend25 Engine Presets - Now in main repo!

Postby J the Ninja » Sat Aug 06, 2011 12:18 pm

pablo wrote:Thanks J the Ninja,
pylux here is working good, providing haltspp higher than pixel sampler.

Use fixed seed set on, very useful
Object and camera Motion blur set off

B.Y.O.B. wrote:
pablo wrote:I have also to confirm that Ex-Photon Map fails exporting the light groups, while Bidirectional works.

This doesn't have to do anything with the exporter, it seems to be an exphotonmap issue (it's the same if you render stills).


I'm actually rendering stills, for testing.
Just a thought: could not be it derived from the annoying "Unable to store enough photons in the indirect photonmap. Unable to render the image." error? This maybe halts the managing of light groups, And yet it renders correctly…

pablo


No, it's a known issue with the integrator itself: http://www.luxrender.net/mantis/view.php?id=952
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Re: LuxBlend25 Engine Presets - Now in main repo!

Postby pablo » Sat Aug 06, 2011 12:23 pm

J the Ninja wrote:No, it's a known issue with the integrator itself: http://www.luxrender.net/mantis/view.php?id=952


very bad... :(

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Re: LuxBlend25 Engine Presets - Now in main repo!

Postby artao » Sat Sep 03, 2011 1:46 am

Hi. I installed these as directed, they were not included with the installer. When I select a preset in Blender 2.59 I get the following errors:

Traceback (most recent call last):
File "C:\Program Files\blender-2.5\2.59\scripts\startup\bl_operators\presets.py", line 167, in execute
bpy.ops.script.python_file_run(filepath=filepath)
File "C:\Program Files\blender-2.5\2.59\scripts\modules\bpy\ops.py", line 179, in __call__
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "<string>", line 1, in <module>
File "<string>", line 26, in <module>
AttributeError: 'Scene' object has no attribute 'luxrender_rendermode'

location:C:\Program Files\blender-2.5\2.59\scripts\modules\bpy\ops.py:179



location:<unknown location>:-1

Traceback (most recent call last):
File "C:\Program Files\blender-2.5\2.59\scripts\startup\bl_operators\presets.py", line 167, in execute
bpy.ops.script.python_file_run(filepath=filepath)
File "C:\Program Files\blender-2.5\2.59\scripts\modules\bpy\ops.py", line 179, in __call__
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "<string>", line 1, in <module>
File "<string>", line 26, in <module>
AttributeError: 'Scene' object has no attribute 'luxrender_rendermode'

location:C:\Program Files\blender-2.5\2.59\scripts\modules\bpy\ops.py:179



location:<unknown location>:-1
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Re: LuxBlend25 Engine Presets - Now in main repo!

Postby Lord Crc » Sat Sep 03, 2011 2:00 am

artao wrote:Hi. I installed these as directed, they were not included with the installer. When I select a preset in Blender 2.59 I get the following errors:


They were included in the installer, but since you had issues with the script directory they may not have been installed in the right place? Perhaps the easiest is to uninstall and download the updated installer I made yesterday. I've just verified that it also installs the preset and that they work.
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Re: LuxBlend25 Engine Presets - Now in main repo!

Postby artao » Sat Sep 03, 2011 2:35 am

ah, yes ... look at that. there was a 'presets' folder in the scripts directory. pulled the luxrender folder out of that in put it under the CORRECT presets directory, and now they work. grabbing the new installer as well, as it looks like there were some changes in the presets, no?
:D

EDIT: but I can just update the scripts directly from the zip download, no? just overwrite all the files?
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Re: LuxBlend25 Engine Presets - Now in main repo!

Postby J the Ninja » Sat Sep 03, 2011 10:25 am

The presets in the repo are meant to go with the exporter in the repo, hence that error (that was a parameter added in the 0.9 version of lb25).

Should probably put that in the instructions....
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Re: LuxBlend25 Engine Presets - Now in main repo!

Postby FloridaJo » Fri Nov 02, 2012 8:21 pm

Maybe something changed in the presets. Animation 'Haltspp' is 0.
Should it be like the wiki says and be just under 'Pixelsamples' ?
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Re: LuxBlend25 Engine Presets - Now in main repo!

Postby J the Ninja » Fri Nov 02, 2012 8:42 pm

FloridaJo wrote:Maybe something changed in the presets. Animation 'Haltspp' is 0.
Should it be like the wiki says and be just under 'Pixelsamples' ?



Pylux is in your Blender, rendering your instructions invalid while rendering your images. :P


See: http://www.luxrender.net/wiki/LuxBlend2 ... _Rendering


In short, just under pixelsamples is for when you are rendering with luxconsole or the lux gui. For reasons I don't understand, pylux halts right away instead of waiting for a safe stop. (normally that wait allows LD to start another sweep, and then it tries to finish that before stopping).
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Re: LuxBlend25 Engine Presets - Now in main repo!

Postby FloridaJo » Sat Nov 03, 2012 5:19 pm

Ah, I think I almost understand about 80% of you what you said (which should be enough).
That explains why it runs through my animation quickly and each frame is black.
Thanks for that page reference. I'll study that more.
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