Hi,
e_jackson wrote:BTW if we use cylinders + cones + spheres to produce hair paths we don't need to use conic sections --- all caps of cylinders/cones should be orthogonal to their axes.
That's a very good point you're making, using spheres at junctions will ease the process a lot, however if using cones, you'll have to compute a small delta to get smooth normals at the outer edge (normals won't be smooth at the inner edge, but using cones+cylinders+spheres you can't do anything about it).
Another approach could be to export nurbs patches, this way we would avoid discontinuities both in the surface and in the normal orientation. The nurbs patch is not much used currently though so I don't know how it behaves.
Jeanphi