ID = lux.getNextFreeID()
for vertex in path:
lux.addVertex(vertex, vertex, vertex)
lux.endCurveMesh(self.materialMap[pmaterial], strandSTART, strandEND)
e_jackson wrote:BTW if we use cylinders + cones + spheres to produce hair paths we don't need to use conic sections --- all caps of cylinders/cones should be orthogonal to their axes.
jeanphi wrote:Can someone look at the cone shape and modify it so that it accepts 2 radii? It shouldn't be that hard but you'll have to mess with the parameterization of the cone.
Users browsing this forum: No registered users and 1 guest