LuxBlend v0.1 Alpha 11 available

Discussion related to the 'LuxBlend' Blender 2.4+ python exporter script.

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LuxBlend v0.1 Alpha 11 available

Postby Radiance » Wed Nov 14, 2007 2:42 am

Hi all,

Here's the alpha 11 luxblend release.
(EDIT: upgraded to alpha11 release, please download again if you have alpha 10.)

Note: this exporter needs a python installation and preferable the latest Blender 2.45 version.

Please post your experiences with this exporter in this thread.

I'll be adding some documentation regarding the new features for textures/channels and mesh lights to the luxblend
reference manual / tutorial soon.

New materials:

'metal'

To export a metal material, name you blender material any of these: (in capitals!)
"ALUMINIUM" "AMORPHOUS_CARBON" "SILVER" "GOLD" "COBALT" "COPPER" "CHROMIUM" "LITHIUM" "MERCURY" "NICKEL" "POTASSIUM" "PLATIUM" "IRIDIUM" "SILICON" "AMORPHOUS_SILICON" "SODIUM" "RHODIUM" "TUNGSTEN" "VANADIUM"
The roughness can be controled with the HARD slider and texture channel like any other glossy material.
Bump maps are supported.

'carpaint'

To export a carpaint material, name you blender material any of these: (in capitals!)
"CAR_FORD_F8" "CAR_POLARIS_SILBER" "CAR_OPEL_TITAN" "CAR_BMW339" "CAR_2K_ACRYLACK" "CAR_WHITE" "CAR_BLUE" "CAR_BLUE_MATTE"
Bump maps are supported.

CHANGES
-----------

- exports metal and carpaint materials. (radiance)
- instancing works. (zuegs)
- completeley rewritten exporting code (zuegs.)
much faster and less bugs in the export.
- Textures / uvmaps on all channels supported. (radiance)
- area lights (aka mesh emitters) have complete controls. (radiance)
- New configuration buttons for the new features in LuxRender RC3. (see RC3 release notes) (radiance)
- various bugfixes.
Attachments
LuxBlend_0.1_alpha11.zip
(12.67 KiB) Downloaded 853 times
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Re: LuxBlend v0.1 Alpha 11 available

Postby Radiance » Wed Nov 14, 2007 5:28 am

Here's some examples of the new materials exported with alpha11...

greetz,
radiance
Attachments
mat_gold.jpg
metal: GOLD
mat_gold.jpg (33.94 KiB) Viewed 3055 times
mat_polaris.jpg
carpaint: CAR_POLARIS_SILBER
mat_polaris.jpg (29.04 KiB) Viewed 3059 times
mat_carblue.jpg
carpaint: CAR_BLUE
mat_carblue.jpg (34.73 KiB) Viewed 3054 times
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Re: LuxBlend v0.1 Alpha 11 available

Postby Macrob » Wed Nov 14, 2007 2:37 pm

alpha11 says it´s alpha10 :o

;)
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Re: LuxBlend v0.1 Alpha 11 available

Postby moipersoin » Wed Nov 14, 2007 4:36 pm

Is there any way to set number of threads in export file ?

Or for luxrender itself ?

It would be nice to predetermine the number of threads.

I have access to a Quad Xeon box so I usually run 8 threads (Hyperthreaded).

Cheers.

Moi.
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Re: LuxBlend v0.1 Alpha 11 available

Postby animelix » Wed Nov 14, 2007 5:16 pm

in the luxrender is on top a button with this radio-symbol, there you can add threads (after lux has already started the first thread)
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Re: LuxBlend v0.1 Alpha 11 available

Postby paulo_gomes » Wed Nov 14, 2007 8:52 pm

hi,

the exporter gives me an warning:

[Lux 2007-Nov-15 01:33:30 WARNING : 0 ] Parameter 'pixelsamples' not used
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Re: LuxBlend v0.1 Alpha 11 available

Postby Radiance » Wed Nov 14, 2007 10:46 pm

hey paulo, just ignore that warning.

the random sampler does'nt use it...
a minor tweak for alpha12 ;-)

greetz,
radiance
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Re: LuxBlend v0.1 Alpha 11 available

Postby Radiance » Wed Nov 14, 2007 10:47 pm

moipersoin,

no not yet ;-) i'll add this in RC4.
you'll have to click the add thread button 7 times... :(

the console binary does have it though ;-)

radiance
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Re: LuxBlend v0.1 Alpha 11 available

Postby moipersoin » Wed Nov 14, 2007 11:24 pm

Radiance wrote:moipersoin,

no not yet ;-) i'll add this in RC4.
you'll have to click the add thread button 7 times... :(

the console binary does have it though ;-)

radiance


Radiance,

Cheers !

Moi ... :D
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Re: LuxBlend v0.1 Alpha 11 available

Postby ckbrd » Thu Nov 15, 2007 10:08 pm

Radiance

are those predefined materials or are those NK material lab files?


Claas
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C l a a s E i c k e K u h n e n
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