Hi all,
Here's the alpha 11 luxblend release.
(EDIT: upgraded to alpha11 release, please download again if you have alpha 10.)
Note: this exporter needs a python installation and preferable the latest Blender 2.45 version.
Please post your experiences with this exporter in this thread.
I'll be adding some documentation regarding the new features for textures/channels and mesh lights to the luxblend
reference manual / tutorial soon.
New materials:
'metal'
To export a metal material, name you blender material any of these: (in capitals!)
"ALUMINIUM" "AMORPHOUS_CARBON" "SILVER" "GOLD" "COBALT" "COPPER" "CHROMIUM" "LITHIUM" "MERCURY" "NICKEL" "POTASSIUM" "PLATIUM" "IRIDIUM" "SILICON" "AMORPHOUS_SILICON" "SODIUM" "RHODIUM" "TUNGSTEN" "VANADIUM"
The roughness can be controled with the HARD slider and texture channel like any other glossy material.
Bump maps are supported.
'carpaint'
To export a carpaint material, name you blender material any of these: (in capitals!)
"CAR_FORD_F8" "CAR_POLARIS_SILBER" "CAR_OPEL_TITAN" "CAR_BMW339" "CAR_2K_ACRYLACK" "CAR_WHITE" "CAR_BLUE" "CAR_BLUE_MATTE"
Bump maps are supported.
CHANGES
-----------
- exports metal and carpaint materials. (radiance)
- instancing works. (zuegs)
- completeley rewritten exporting code (zuegs.)
much faster and less bugs in the export.
- Textures / uvmaps on all channels supported. (radiance)
- area lights (aka mesh emitters) have complete controls. (radiance)
- New configuration buttons for the new features in LuxRender RC3. (see RC3 release notes) (radiance)
- various bugfixes.