I wanted to ask if it was possible to export, say, UVSpheres from Blender to LuxRender as a Lux Sphere (you know, the primitive that's defined by it's midpoint and radius) if there's something like "export as sphere primitive" ticked.
Am I right that this would avoid the terminator issue raytracing suffers from?
Of course it would only be senseful for unmodified UVSpheres (apart from transformations).
SATtva wrote:Unlike a sphere, which dimensions/transforms can be easily calculated from the mesh's bounding box, cylinder and cone are more tricky. For example, how could you know which side is "up" for the cone?
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