by jeanphi » Sat Jan 15, 2011 7:19 am
Hi,
The current implementation is that the light that's not reflected is transmited, so yes, dark reflecting ares will transmit more light so you have to tweak the transmission color so that dark reflecting areas will also transmit less light (using the same texture, but perhaps different colors).
Thats because physically the light enters the marble, is reflected/absorbed and then exists. In dark areas there's more absorption. You could eventually model your marble with uniform reflection/transmission colors and just change absorption/scattering properties (it could work right now but due to the absence of support for non homogeneous media it might not give the expected result).
Jeanphi