Is the power parameter working for mesh lights?

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Is the power parameter working for mesh lights?

Postby pciccone » Sat Jul 03, 2010 9:23 am

Hi.

I just did a test with LuxBlend to check the use of the power parameter. The first image shows a simple mesh light with the power set to 1W.

lux1w.png

The second image is exactly the same scene but with power set at 100W.

lux100w.png


They are slightly different but not to show a light 100 times brighter. The environment is set to "None". Am I missing something?
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Re: Is the power parameter working for mesh lights?

Postby SATtva » Sat Jul 03, 2010 9:38 am

I hope you're using Linear tonemapping?
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Re: Is the power parameter working for mesh lights?

Postby pciccone » Sat Jul 03, 2010 9:48 am

No, I'm using the default of Reinhard but I have nothing against Linear :) Thanks for the quick tip. We probably should document it. Maybe even a message in LuxBlend to let the user know that she has to use that tonemapping in order to have the power slider make any visible effect.
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Re: Is the power parameter working for mesh lights?

Postby Lord Crc » Sat Jul 03, 2010 10:15 am

This is documented, and the power slider will have and effect if you have more than one lightsource.
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Re: Is the power parameter working for mesh lights?

Postby pciccone » Sat Jul 03, 2010 10:27 am

I see. Well, the problem with the current status of the documentation is that it's a bit scattered. Don't mean it as a criticism, when you come from the outside of the development process you tend to look at few places for information. That something like this is documented in the FAQ but nowhere else makes it prone to this kind of posts. The usefulness of a reference doc is that it's the one place where everything should be found. The power and efficacy parameters are not documented in the File Format spec. nor is the fact that some light behavior changes with the tonemapper. The FAQ is a place to have it but there should be a more prominent way of seeing. Also, LuxBlend should detect the setting and advice the user about it.
Believe me, I have been reading the Lux documentation for the past few months every day. I do try to find the information without asking. As soon as I'm done with my current project I will restart updating the Lux documentation.

Thanks.
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Re: Is the power parameter working for mesh lights?

Postby Lord Crc » Sat Jul 03, 2010 12:52 pm

Sorry if I sounded a bit harsh, was on my way out to dinner :)

I agree that the documentation situation is less than stellar, and I agree the FAQ could have better formatting and be more visible.

This kind of thing is what I've been wanting to have in a kind of "introduction to luxrender" article, because it is one of those things which is different from a lot of other renderers.
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Re: Is the power parameter working for mesh lights?

Postby pciccone » Sat Jul 03, 2010 1:04 pm

Low sugar level making you cranky, eh? Happens to all of us ;)

Here is an example of the issues that we have: http://www.luxrender.net/wiki/index.php ... ne_mapping

See that linear and reinhard are not explained.

I would suggest to actually avoid relying too much on the FAQ because that document tends to be read at first, when you are new to Lux, but then ignored later, especially if the first impression was that the FAQ was a bit shallow.
It's also a matter of terminology. While I understand that the underlying architecture has to be technically accurate, it's not always a good idea to expose it as it is to the end user. Tonemapping, for example, is a bit of a cryptic term.
I like to think of it as a "film development" process but I bet that a lot of people don't understand it, because of that ignore it, and because of that keep asking the same question.
Yes, a good introductory text that explains how to use Lux in easy terms would be definitely a great addition. The one in the Wiki is a good starti8ng point, it just needs to be completed and reviewed.

BTW, the mesh lights now work like a charm, really impressive stuff. I'll be posting images and news about some software that I'm writing around Lux soon. Just putting all the pieces together.
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Re: Is the power parameter working for mesh lights?

Postby binarycortex » Wed Jul 14, 2010 10:34 pm

pciccone wrote:Here is an example of the issues that we have: http://www.luxrender.net/wiki/index.php ... ne_mapping

See that linear and reinhard are not explained.


I'll have to do something about that... :mrgreen:
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Re: Is the power parameter working for mesh lights?

Postby pciccone » Wed Jul 14, 2010 10:45 pm

I'll give my contribution to the docs soon. I'm currently swamped but in a few weeks I should be able to dedicate some time.
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Re: Is the power parameter working for mesh lights?

Postby binarycortex » Thu Jul 15, 2010 12:58 am

Linear is documented now. Working on Reinhard.
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