Low sugar level making you cranky, eh? Happens to all of us
Here is an example of the issues that we have: http://www.luxrender.net/wiki/index.php ... ne_mapping
See that linear and reinhard are not explained.
I would suggest to actually avoid relying too much on the FAQ because that document tends to be read at first, when you are new to Lux, but then ignored later, especially if the first impression was that the FAQ was a bit shallow.
It's also a matter of terminology. While I understand that the underlying architecture has to be technically accurate, it's not always a good idea to expose it as it is to the end user. Tonemapping, for example, is a bit of a cryptic term.
I like to think of it as a "film development" process but I bet that a lot of people don't understand it, because of that ignore it, and because of that keep asking the same question.
Yes, a good introductory text that explains how to use Lux in easy terms would be definitely a great addition. The one in the Wiki is a good starti8ng point, it just needs to be completed and reviewed.
BTW, the mesh lights now work like a charm, really impressive stuff. I'll be posting images and news about some software that I'm writing around Lux soon. Just putting all the pieces together.