For some time, I'm working with an old project, Shaderman.Next, by Alexei Puzikov.
Is part of my purpose to learn and practice the language Python.
The project is a Material Editor, based on nodes.
I started this project for Yafaray but has ended up extending its capabilities and, at this time, is compatible with Yafaray, Mitsuba and LuxRender ..
I am developing all the code behind the nodes, and used the original interface based on WxPython and PyOpenGL.
Later, I would like to switch to PyQt.
I will share the documentation of this project, in my personal blog and, thus, make it accessible to all users of Mitsuba, Yafaray or LuxRender.
If anyone is interested in helping out, I'm open to any help or suggestions.
My Git fork... https://github.com/povmaniaco/shaderman
