To download and run LuxRender, please follow the following steps:

1. Download and install LuxRender

LuxRender for Windows LuxRender for OS X LuxRender for Linux
Windows OS X
Linux

2. Download and install a plugin

To use LuxRender with your 3D application you will need a plug-in to convert the scene to the LuxRender format. If you don't have one of those plug-ins here is a list of what programs are available and where you can find them:

Blender 2.49b Blender 2.6x 3DS Max SketchUp
C4D DAZ Studio XSI Poser

   
Carrara Maya
   

Download materials

Materials can be found and downloaded via the community materials database.

Downloading source code

The complete source code for LuxRender is available from our Mercurial Repository:

http://src.luxrender.net/lux

The source for the exporters and other parts of the LuxRender project are also in Mercurial, and are listed here:

http://src.luxrender.net/

At times, cloning the repository from our main server may fail due to limited resources. We also have a mirror of the repositories available on bitbucket.org which  should be a lot faster and more reliable:

http://bitbucket.org/luxrender

In case you want to compile LuxRender yourself, please check the Building_on_Windows, Building_on_OSX or Building_on_Linux wiki pages.

Community News More...

LuxRender v1.4RC2 release

The second release candidate for the upcoming 1.4 version is now available with lots of fixes and polishing.

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LuxRender at Adobe Max 2014

Yes, you read that right! Watch the video to know more about it.

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LuxRender v1.4RC1 released

The first release candidate of the 1.4 version has now been announced with a tremendous amount of new features in LuxCore.

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LuxRender becomes an SFC member

The Software Freedom Conservancy has accepted LuxRender as a member project. This will provide us with administrative and financial support to help improve LuxRender.

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